The 4th International workshop on Learning Environment and Educational Technology (LEET)

PROGRAM

 

 

 

 

 

 

August 30 Morning

 

9:00 – 9:05

Welcome to Osaka University

Noriko Uosaki, Osaka University, Japan

 

Keynote Session 1, Session Chair, Chengjiu Yin

 

9:05 – 9:25  Keynote Speaker

Stephen J.H. Yang

Analysis of correlation between students’ e-book reading logs and self-regulated learning, learning strategy, and self-efficacy

 

9:25 – 9:45  Keynote Speaker

Gwo-Jen Hwang

Effective ways to conduct systematic reviews on e-learning research

 

9: 45 – 10: 05  Keynote Speaker

Hiroaki Ogata

Touch a LEAF: Learning Evidence and Analytics Framework

 

Break10:05-10:15

 

Keynote Session 2, Session Chair, Chengjiu Yin

 

10: 15 – 10: 35  Keynote Speaker

Gwo-Haur Hwang

Technology Enhanced Music Learning

 

10: 35 – 10:55  Keynote Speaker

Carol H.-C. Chu

Applications and findings of adopting mobile learning strategies in flipped classrooms

 

 

Break10:55-11:00

 

 

Session 1, Session Chair, Noriko Uosaki

 

      11:00-11:10

1.      The Influence of Gender on the Effectiveness and Motivation of Digital Game-Learning: A Case Study of the Food Chain Unit

I-Hsuan Cho, Hsi-Hsun Yang Gwo-Haur Hwang, Jalin K. Huang, Jun-Hui Yeo

 

     11:10-11:20

2.      Using Three-Tier Diagnostic Test to Assess Junior High School Students’ Alternative Conceptions of Ecosystem

Jun-Hui Yeo,  Hsi-Hsun Yang, I-Hsuan Cho, Gwo-Haur Hwang

 

     11:20-11:30

3. Contextual Game-Based Learning in A College EFL Grammar Class: Students’ Learning Achievements, Learning Behaviors,  and Most Common Grammatical Error 

     ○Chi-Jen Lin and Gwo-Jen Hwang

 

      11:40-11:50

4.      The impact of gender on the usability evaluation of an immersive virtual reality English dialogue practice system

Shu-Pei Yang, Hsi-Hsun Yang, Gwo-Haur Hwang, Jui-Chi Peng, Hui-Chin Yeh

 

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Lunch Break

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August 30 Afternoon

 

Session 2, Session Chair, Carol H.-C. Chu

 

     13:30-13:40

5. A Multiplayer Online Educational Game for Improving User’s Meta-Cognitive Skills

     ○Maiga Chang and Sabine Graf

    

      13:40-13:50

6.   Analyzing e-books Logs through Weighted K-means Clustering

○Lingyu Li, Chengjiu Yin


     13:50-14:00
7. Impacts of a two-way peer-feedback mechanism on students’ learning achievement and peer-feedback quality in mobile     concept mapping activities

    ○Shao-Chen Chang, Gwo-Jen Hwang


     14:00-14:10
8.
Effect of a 3D Experiential Science Inquiry Game on students’ learning performance

    ○Gwo-Jen Hwang, Han-Yu Sung, Po-Han Wu, Dai-Qi Lin

    

     14:10-14:20

9. Developing a Language Robot for English Vocabulary Learning

    ○Gwo-Haur Hwang, Wan-Hsuan Liu, Ting-Yi Zeng, Ru-Ying Gan, Zhen-Yi Chen, Yen-Ling Chung, Yu-Fen Yang, Nian-Shing Chen  

 

 

Break14:20-14:30

 

Session 3, Session Chair, Juan Zhou

 

    14:30-14:40

10.  Development of a Game-based Aboriginal Dance Somatosensory Practice System

    ○Gwo-Haur Hwang, Lu-Ho Hsia, Yi-Chen Lin, Ya-Chu Kang, Yi-Wen Chen, Pei-Xun Lan

 

      14:40-14:50

11.  Enhancing Triangulation Learning with VR+AR Exploration- Using Smart Glasses as Learning Interface

      ○Ming-Puu Chen

 

     14:50-15:00

12.  Gamifying a Flipped English Classroom using a Technology-Enhanced Board Game to Nurture Student Engagement

    ○Jo-Ling Chang   &   Hsiu-Ting Hung

 

      15:00-15:10

13.  Understand Students Reading Style using an E-book System

       ○Juan Zhou, Hideyuki Takada& Chengjiu Yin

 

      15:10-15:20

14. Dashboard diagnostics for measuring students’ coding performance

      ○Irene Y.L. Chen, Stephen J.H. Yang

 

Break15:20-15:40

 

Session 4, Session Chair, Jie Chi Yang

 

      15:40-15:50

15. Design and Evaluation of Capstone Courses for Interdisciplinary Electrical & Information Engineering Education Using CDIO Framework

     ○Jie Chi Yang, Chia-Hui Chang, Pei-Fen Chang, Yen-Wen Chen, and Chin-Ya Huang

 

       15:50-16:00

16.  An Evaluation Research on Project-based Teaching: The Case of an IoT Course in Electrical Engineering

      ○Chin-Ya Huang, Ping-Sheng Lin , Tien-I Tsai and Chih-Chi Wu

 

       16:00-16:10

17.  Preliminary Design and Implementation of Active Learning with Vertical Association Establishment for EECS Interdisciplinary Program Students

      ○Yen-Wen Chen

 

       16:10-16:20

18.   Learning Effectiveness of the Interdisciplinary Course of Creativity and Entrepreneurship

 ○Pei-Fen Chang and Yen-Wen Chen

 

  

       16:20-16:30

19.   The possibility to predict Japanese EFL learner's proficiency from the learning behavior of pronunciation training courseware

 ○Yuichi Ono

  

Welcome Reception

   

19:00-23:00

 

IDEA SHARING PANEL

 

 

 

August 31

9:30 –  12:00  Presenting your Idea

 

13:20 –  17:00  Group discussion

 

17:00 – 19:00 Banquet

 

19:00 –  23:00  Group Discussion

 

 


September 1

 

9:20 – 12:00   Presenting your Idea

 

 

14:00 – 17:00  Idea Exchange and Discussion our Future Cooperation